Real-Time Simulation of Global Illumination
the future, regular surface shaders will also be able to control photon scattering. Regular shaders are of course more flexible, but also ...
Building Optimal Regularised Reconstructions with GPUs (in cubes)In the ray-tracing shader, each GPU thread is assigned one triangle for which it traces a batch of M photons. All photons carry unit weight, which is added ... Optimization of inverse reflector design - GironaRay tracing is a method to produce realistic images; it determines visible sur- faces in an image at the pixel level (Appel, 1968; Kay & Greenberg, 1979; ... RenderMan, Theory and Practice - Pixar Graphics TechnologiesThe fact that the raycast is done in the vertex shader also impacts the final performance because of the increased penalty of texture fetches in that shader ...
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