RenderMan, Theory and Practice - Pixar Graphics Technologies
The fact that the raycast is done in the vertex shader also impacts the final performance because of the increased penalty of texture fetches in that shader ...
SIGGRAPH 2006 Course 4 State of the Art in Interactive Ray TracingUnfortunately, the above boundary condition does not take into account light internally reflected at the surface. This happens when the scattering material ... Efficient algorithms for the realistic simulation of fluidsIn this paper we show that, by making a slight change that extends triangle edge functions to operate in 3D instead of 2D, the two approaches ... Donner.Thesis.pdf - Johns Hopkins Computer ScienceThis book breaks down the barrier to entry and describes global illumi- nation concepts and algorithms from a modern viewpoint using consistent terms and ...
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