Real-time challenge balance in an RTS game using rtNEAT
The aim of this study was to compare short- and long-term changes in balance performance in DCD and TD children after Wii-Fit and Xbox Kinect training. We.
Learning from the Machine: Bill Robertie versus TD-GammonIn this paper we introduce TDLeaf( ), a variation on the. TD( ) algorithm that can be used to learn an evaluation function for use in deep minimax search. Short- and Long-Term Changes in Balance After Active Video Game ...In this paper we introduce TDLEAF( ), a variation on the TD( ) algorithm, that can be used to learn an evaluation function for use in deep minimax search. Automated Game Balancing of Asymmetric Video GamesThe system is also able to add extra attributes for the enemies to maintain the balance of the game. All of those adjustment are done in real-time or game-.
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