A dynamic balanced level generator for video games based on deep ...

Although the program adopted a far more sophisticated set of rules and prin- ciples than early programs, it still played a weak strategical game. The next, ...







Real-time challenge balance in an RTS game using rtNEAT
The aim of this study was to compare short- and long-term changes in balance performance in DCD and TD children after Wii-Fit and Xbox Kinect training. We.
Learning from the Machine: Bill Robertie versus TD-Gammon
In this paper we introduce TDLeaf( ), a variation on the. TD( ) algorithm that can be used to learn an evaluation function for use in deep minimax search.
Short- and Long-Term Changes in Balance After Active Video Game ...
In this paper we introduce TDLEAF( ), a variation on the TD( ) algorithm, that can be used to learn an evaluation function for use in deep minimax search.



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