Débats économiques et financiers - ACPR

This paper explores using Deep Q Learning on the 4-person game of Hearts, a 4-agent game with incomplete information, where 4 agents compete for the same value.







TD-9000T
?Tower Defense? is the game which player should defend something. There are many player in the different kind of ?tower defense?.
Reinforcement Learning for Constraint Satisfaction Game Agents ...
2048, Solebon LLC, 2014. Plutôt orientés jeu tactile et mobile ... Distinguer le game et le play. Game. Play. Jeu comme objet matériel. Jeu ...
Implementing Artificial Intelligence Agent Within Connect 4 Using ...
But these algorithms are for the special case of the 1-player game 2048. Since we want to use the TD-n-tuple algorithm for a broader class of games, we present ...
Game Informatics with Advanced Computer Players and Machine ...
Title: Reinforcement learning in 2048 game. Annotation: The tabular 2D grid game 2048, with only 4 possible actions, attracted attention.
Final Adaptation Reinforcement Learning - TH Köln
(b) 2048 gameboard example: The numbers in the rectangles on the right show the agent's game values for the last move decision. The yellow rectangle.
Improving DNN-based 2048 Players with Global Embedding
This paper uses value networks and reinforcement learning to develop a 2048 player, achieving an average score of 228,100 with greedy play and 406,927 with 3- ...
Extended Abstract - CS 224R Deep Reinforcement Learning
It is strongly suggested that in case of perfect play by the computer the original 4 × 4 game cannot be won. We will revisit and extend some of ...
Reinforcement learning in 2048 game
This paper uses reinforcement learning with neural networks to play 2048, using Temporal Difference and Monte Carlo Control methods with ...
General Board Game Playing Framework - TH Köln
For the game 2048, a single n-tuple involves 15n weights. Thus, in order to obtain networks with a manageable number of weights, we limited the ...
Theoretical Properties of 2048 - LIACS Thesis Repository
Similarly, the score is about 21,000 for a 2048-tile, about 46,000 for a 4096-tile, about 100,000 for an 8192-tile, about 220,000 for a 16384-tile, and about ...
Reinforcement Learning for 2048 - Michael Baluja
Multi-stage TD (MS-TD) learning is a hierarchical reinforcement method that improves the ability of AI programs to reach large tiles in 2048-like games.
Temporal Difference Learning of N-Tuple Networks for the Game 2048
In this paper, we propose to use optimistic initialization (OI) to improve the TD methods for 2048. ... This method has been widely applied to many game-playing ...