Luca Doria, KPH Mainz

When will super-human AI come? Might it come in our lifetimes? Should we include its possibility in our research and career plans?







What Computer Chess Still Has to Teach Us: The Game That Will ...
A landmark for artificial intelligence was achieved in 1997 when Deep Blue defeated the hu- man world champion (9). Computer chess programs ...
Rich Sutton - Future of Life Institute
Games as AI testbeds, AI that challenges players, Simulation-based testing. Examples. Board Game AI (TD-Gammon, Chinook,. Deep Blue, AlphaGo, Libratus), ...
1 intro up to RL/TD.key - Semantic Scholar
In this paper we present the use of deep reinforcement learn- ing techniques in the context of playing partially observable multi-agent 3D games.
Artificial Intelligence and Games
A la croisée de plusieurs champs disciplinaires : mathématiques, probabilités, statistiques, informatique, théorie de l'information et ...
Clyde: A Deep Reinforcement Learning DOOM Playing Agent - AAAI
1992 TD-gammon. 1997 Deep Blue defeats Kasparov. 2002 Remote Agent (NASA). Page 2. 2005 DARPA Grand Challenge. 2007 Urban Challenge. 2007 solution of checkers.
science des données - Moodle UM
While Deep Blue appears to be the first great AI of our era, it is actually not a proper artificial intelligence program: It was an expert ...
AI History
After over 50 years of concerted effort to produce a chess-playing machine capable of beating the best human, Deep Blue finally attained the ...
Mastering Games with AI Introduction Chess & Checkers
Deep Blue also used an opening book of 4,000 positions (manually created), a large endgame database for all positions involving five pieces or ...
Learning to play chess using TD(?)-learning with database games
It is a question of finding a balance between chess knowledge and search depth. Deep Blue for instance, thanked its strength mainly due to a high search depth.
Artificial Intelligence Conway's Game of Life - cs.Princeton
Weak AI. Can machines be programmed to exhibit intelligent behavior? A. Surely true: Deep Blue, Chinook, TD-Gammon, others. Strong AI. Can machines can be ...
Reinforcement Learning and Cognitive Science - Rich Sutton
What is TD learning? ? Learning a guess from a guess. ? A moment-by-moment ... ? In 1997, IBM's Deep Blue machine, using specialized hardware and a general.
Intelligent Machines: From Turing to Deep Blue to Watson and Beyond
In '95, TD-Gammon. World-champion level play by Neural Network that learned from scratch by playing millions and millions of games against itself!