Performance and Media: Taxonomies for a Changing Field

This project began in 2010, when Jen and Sarah were asked to run a sem- inar at the Association for Theatre in Higher Education (ATHE) in Los.







Digital 3D Technologies for Humanities Research and Education
Abstract: Digital 3D modelling and visualization technologies have been widely applied to support research in the humanities since the 1980s ...
ISEA2022 BARCELONA - ISEA International
Barcelona is now hosting the 27th. International Symposium on Electronic. Arts, ISEA2022. None of us here today will fail to see the.
The perception of palaeontology in commercial off-the-shelf video ...
In this review, we focus on COTS video games that incor- porate fossils and/or ancient animals as one of the playable or interactive aspects of ...
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