Techniques to solve computationally hard problems in automata ...
The paper studies the implications of bounding the complexity of the strategies players m select, on the set of equilibrium payoffs in repeated games.
Saturating Automata for Game Semanticsautomaton with the classical semantics whose acceptance game is equivalent to this game. Hence, we could conclude that the languages accepted by automata ... On the Synthesis of Discrete Controllers for Timed Systems? (An ...Abstract. Saturation is a fundamental game-semantic property satisfied by strategies that interpret higher-order concurrent programs. Theory of cellular automata: A survey - IBISCA pursuit game. system can be described as a product of two timed-automata having two clocks. The first clock x measures the amount of time elapsed ...
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