RenderMan, Theory and Practice - Pixar Graphics Technologies

The fact that the raycast is done in the vertex shader also impacts the final performance because of the increased penalty of texture fetches in that shader ...







SIGGRAPH 2006 Course 4 State of the Art in Interactive Ray Tracing
Unfortunately, the above boundary condition does not take into account light internally reflected at the surface. This happens when the scattering material ...
Efficient algorithms for the realistic simulation of fluids
In this paper we show that, by making a slight change that extends triangle edge functions to operate in 3D instead of 2D, the two approaches ...
Donner.Thesis.pdf - Johns Hopkins Computer Science
This book breaks down the barrier to entry and describes global illumi- nation concepts and algorithms from a modern viewpoint using consistent terms and ...



Autres Cours:

Optimization of inverse reflector design - Girona