Imitative Learning for Real-Time Strategy Games

determine the best course of action. The outcome of random events, i.e., whether a piece is killed or wounded when shot at, is simulated through a combat ...







The Effect of Game Strategies on the Physiological, Physical, and ...
Abstract. We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval.
An industry tower defence case study - CORE
Quoridor has deceptively simple rules from which arise surprisingly complex tactics. Over the course of the game, players create a maze that they must be the ...
Mastering Quoridor - LaBRI
Abstract. In this paper we present TDLEAF( ), a variation on the TD( ) algorithm that enables it to be used in conjunction with game-tree search.



Autres Cours:

Repeated Goofspiel: A Game of Pure Strategy - Graham Kendall