Angelilli v. Gaming Companies: Video Game Addiction Lawsuit

The past decade has seen significant growth in the use of 'crowdsourcing' and open innovation approaches to engage 'citizen scientists' to perform novel ...







SLOVAK GAME INDUSTRY
How to make gamers not leave but keep playing a game is the million-dollar question in the gaming industry [21]. That is relevant not only for online games but ...
Crowdsourcing and open innovation in drug discovery - BioMed X
In this paper, we demonstrate the use of deep player behavior models to represent a player population (n = 213) of the massively multiplayer online role- ...
Automated Game Balancing via Deep Player Behavior Modeling
In recent years, the average age of a fan of electronic entertainment has increased to over 30, yet many still think of games as products for.



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Architectural Misfits: Console Video Game Makers and the Rise of ...